Monthly Archives: December 2012

I created a system for a client that allows for “targeting” similar to Fallout, where if your crosshairs are over the NPC then their name will pop up. I also created a system for fully¬†customizable¬†conversations that can be chained how ever you want and it also allows for scripts to be opened on certain replys (great for shopkeepers or something). The conversations is 100% customizable and allows for different textures, that is why my version is kind of odd looking because I am not a texture artist. All of this was done in C#.ImageImage


I created a 3x3x3 LED Light Matrix just for fun. I programmed an Arduino Leonardo to animate the LED cube.
No picture/video of the cube at the moment, but will come soon.
This was done in C. (Arduino has a sorta special version of C that it uses)

This Unity Script was programmed in c#.
The purpose was to create a script that could change an object’s pivot point without having to open up a 3rd party application. I also released this Open Source to the Unity Community.
The code can be found on the Unity Forum Thread, here.