This was scripted in C# and is being used in a project as an aspect in our Aggro detection system.
This was scripted in C# and is being used in a project as an aspect in our Aggro detection system.
I created a system for a client that allows for “targeting” similar to Fallout, where if your crosshairs are over the NPC then their name will pop up. I also created a system for fully customizable conversations that can be chained how ever you want and it also allows for scripts to be opened on certain replys (great for shopkeepers or something). The conversations is 100% customizable and allows for different textures, that is why my version is kind of odd looking because I am not a texture artist. All of this was done in C#.
This script was programmed in C# and the algorithm is A*-esk.
Source code can be shown upon request.
Link to it in action:
Made this for a project in Unity 4. Scripted in C#
http://dl.dropbox.com/u/36222025/Not%20Dead%20Enough%20Player%20Controller/Assets.html
This Unity Script was programmed in c#.
The purpose was to create a script that could change an object’s pivot point without having to open up a 3rd party application. I also released this Open Source to the Unity Community.
The code can be found on the Unity Forum Thread, here.