Unity NPC Targeting and Conversations

I created a system for a client that allows for “targeting” similar to Fallout, where if your crosshairs are over the NPC then their name will pop up. I also created a system for fully customizable conversations that can be chained how ever you want and it also allows for scripts to be opened on certain replys (great for shopkeepers or something). The conversations is 100% customizable and allows for different textures, that is why my version is kind of odd looking because I am not a texture artist. All of this was done in C#.ImageImage

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